Suicide Squad: Kill the Justice League Review: A Missed Opportunity
Rocksteady Studios, renowned for their highly acclaimed Batman: Arkham games, has ventured into new territory with the release of Suicide Squad: Kill the Justice League. Set in the same universe as the Arkham series, the game follows the titular squad of misfits on a mission to eliminate the most powerful superheroes on Earth.
Described as an open-world looter shooter with live-service elements, Suicide Squad: Kill the Justice League initially raised concerns among fans who feared it would fall short in delivering a satisfying single-player experience. The gameplay takes place in Metropolis, where the squad must confront the heroes who have been corrupted by the villain Brainiac.
While the moment-to-moment gameplay is undeniably fast-paced and involves impressive traversal mechanics, the characters’ personalities fail to shine through their means of destruction, resulting in a lack of uniqueness in combat. The game primarily focuses on shooting, with combat being the primary way players engage with the world. However, the repetitive mission designs and overwhelming amount of information on the screen can be headache-inducing for some players.
Additionally, the game’s open-world setting of Metropolis feels underutilized, with limited mission structures and a lack of clever stealth mechanics or engaging indoor encounters. One of the highlights of the game, however, is a thrilling encounter with Batman, providing players with a firsthand experience of why henchmen fear the Dark Knight.
Regrettably, the main campaign of Suicide Squad: Kill the Justice League is described as boring and frustrating, featuring repetitive looter-shooter mechanics and minimal incentive to engage with side missions. Furthermore, the game’s monetization strategy and focus on endgame grind and future seasons prevent players from experiencing a satisfying ending to the main story.
Boss battles with the corrupted Justice League members lack the pomp and excitement one would expect, instead turning out to be unceremonious and monotonous, resulting in a major letdown. Despite some positive aspects, such as impressive graphics and compelling performances in cutscenes, the game is marred by the excessive noise during combat and the absence of unique mission designs, ultimately diminishing the overall experience for players.
In conclusion, Suicide Squad: Kill the Justice League falls short of its potential. Though it starts with promise, the lack of innovation, uninspired mission structures, and unremarkable boss battles prevent it from reaching the heights of its predecessors. While there are a few positive elements to appreciate, they are unfortunately overshadowed by the game’s shortcomings, leaving fans of Rocksteady Studios feeling disappointed.